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Spy Kids 3D
The MPAA rated S (2003) PG-13 for action
violence and some sensuality.
Robert Rodriquez has become the do it all man with his Spy Kids franchise. Director,
writer, producer, editor, cinematographer, and even a credit
for original music in Spy Kids 3D are some of his multi-purpose
abilities. In return, his stylized Junior James Bond flicks
have returned a handsome reward. Not bad for something you
edit in your garage.
Each successive movie seems to
rely more heavily on computerized special effects, and this
one goes over the top in that department. Like Disneys
Tron from a couple of decades ago, the bulk of this film takes
place inside a virtual reality computer game after Juni Cortez
(Daryl Sabara) discovers his older sister Carmen (Alexa Vega)
has been sucked into the games trap by the evil Toymaker
(Sylvester Stallone).
At this point, things get interesting
for both Juni and the audience. Donning a special
pair of glasses before he heads into the virtual world, the
audience follows Juni example by putting on some good ol fashioned 3D specs. Once inside the game, the film takes on
a whole new dimension. Now the junior spy must overcome obstacles
and complete the various levels separating him from his sister.
But the challenge is too great to meet alone, so Juni calls
for help from other gamers as well as his physically challenged
Grandfather (Ricardo Montalban).
As in previous episodes, this
third Spy Kids draws on themes of family togetherness, team
effort, forgiveness, and cooperation. For this Rodriquez is
commended, as he avoids the usual kids know everything template. Instead Juni immediately recognizes the wisdom and
experience his Grandfather possesses, and looks past the wheelchair.
On a slight downside, Spy Kids
3D is much more about computer wizardry than story
although that may be appropriate considering it utilizes the
typical video game formula. And despite all the hype, the
3D effect is disappointing. Using an older anaglyphic technology
meaning you wear blue and red tinted glasses as opposed
to clear polarized lenses the movie appears dark and
at times it is difficult to see the characters faces.
I finally resorted to removing my eyewear and watching the
slightly doubled image on the screen.
As for my four children who had
the rare privilege of attending with me, they thought it was
all too cool and I must agree it was great to enjoy
a movie with no language or sex, and only a mild dose of video
game style violence. They also had a chance to glimpse the
past by taking a moment to look at the audience behind them:
The swarm of people in those crazy 3D glasses looked just
like that classic 1950s image!
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